Maya Modeling - Polygon Box Modeling

Maya Modeling - Polygon Box Modeling

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Model Number: eduCBA0031
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Description

Polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons. Polygonal modeling is well suited to scan line rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers. See polygon mesh for a description of how polygonal models are represented and stored. Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects.

This tutorial will take you through the process of creating a toothpaste embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. There are lots of ways to accomplish this in Maya; we’ll take a look at some general best practices for poly modeling techniques. The basic strategy behind this method is to create as much of the basic forms of the object as possible with as little geometry as necessary. Be cheap with your geometry, only add faces through edge looping and extruding when you absolutely have to. This will make modeling less frustrating and pleasant.

The completed low poly version of the model serves as a base mesh, which can be subdivided. Details are created by moving around the vertices of the base mesh and creasing to create harder edges where necessary. In this course, the method is box modeling and we will work on the tools of Polygon – Cube, Insert Edge Tool, and Hyper shade – to create a shaded and file map in Photoshop and Rendering with lighting to get a final look. Also you will be learning the usage of different tools through which one can be able to create by his own the different types of box model in Maya. And also you will be different styles of 3D effects and its usages through Maya in order to create a Product Model.

In this course you will be learning how to create a structure of box through the usage of Colgate Toothpaste.

How to Use:

  • Your course will be activated by eduCBA.
  • You will recieve a confirmation email containing e-voucher code after the purchase.
  • The course will be served online on www.educba.com 


Specification
   Stream  3D Animation
   Duration  2 Hours
   Course Validity  Lifetime
   Language  English
   Operating Software  Windows XP or higher


Content

Section 1: Introduction to Maya Polygon Box Modeling

  • 1 Presentation 01:00 Through this video tutorial you will be learning about the introduction i.e. what all things are covered under this course
  • 2 Colgate Modeling 07:58 Through this video tutorial you will be learning about how to start working in Maya
  • 3 Continuation of Colgate Modeling 07:11 Through this video tutorial you will be learning about polygon modeling
  • 4 Further Continuation of Colgate Modeling 02:24 This video tutorial is the continuation of understanding about colgate modeling

Section 2: Learning about Texture & Planar Mapping

  • 5 Colgate UV Texture 04:36 Through this video tutorial you will be learning about need of polygon projection
  • 6 Colgate UV Planar Mapping 10:18 Through this video tutorial you will be learning about Projection and UV Unwrap
  • 7 Continuation of Colgate UV Planar Mapping 07:11 This video tutorial is the continuation of Projection and UV Unwrap

Section 3: Understanding about Photoshop & Final Output

  • 8 Colgate Photoshop 08:18 Through this video tutorial you will be learning how to create a texture and fit to UV Map
  • 9 Continuation of Colgate Photoshop 06:53 This video tutorial is the continuation of colgate photoshop i.e. how to create a texture and fit to UV map.
  • 10 Colgate Material_Final Output 08:38 Through this video tutorial you will be learning about Final Look - Shader Tweaking, Lights, Reflection and Camera
  • 11 Continuation of Colgate Material_Final Output 07:42 This video tutorial is the continuation of Final output i.e. about Final Look - Shader Tweaking, Lights, Reflection & Camera
  • 12 Thank you 00:09 This video tutorial is the conclusion of polygon box modeling

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